Skip to content

UExperimentPlayerAgentComponent::AcceptVisitor

Class: UExperimentPlayerAgentComponent

Accepts a visitor and calls the player-typed Visit overload, so visitors record this entity as EEntityType::Player .

Syntax

void UExperimentPlayerAgentComponent::AcceptVisitor(IExperimentAgentComponentVisitor &Visitor) const override

Parameters

Parameter Type Description
Visitor IExperimentAgentComponentVisitor & The visitor object that will read state from this component.

Remarks

Visitor The visitor object that will read state from this component.