UExperimentPlayerAgentComponent::AcceptVisitor¶
Class: UExperimentPlayerAgentComponent
Accepts a visitor and calls the player-typed Visit overload, so visitors record this entity as EEntityType::Player .
Syntax¶
void UExperimentPlayerAgentComponent::AcceptVisitor(IExperimentAgentComponentVisitor &Visitor) const override
Parameters¶
| Parameter | Type | Description |
|---|---|---|
Visitor |
IExperimentAgentComponentVisitor & |
The visitor object that will read state from this component. |
Remarks¶
Visitor The visitor object that will read state from this component.