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UExperimentDemoSubsystem::BP_OnFindReplaysComplete

Class: UExperimentDemoSubsystem

Blueprint event fired when replay enumeration completes.

Syntax

void UExperimentDemoSubsystem::BP_OnFindReplaysComplete(const TArray< FReplayInfo > &AllReplays)

Parameters

Parameter Type Description
AllReplays const TArray< FReplayInfo > & Array of FReplayInfo structs describing each available replay.

Blueprint

Blueprint: Implementable Event — override in Blueprints

Remarks

Implement in Blueprint to update a replay-selection UI. AllReplays Array of FReplayInfo structs describing each available replay. UFUNCTION