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AExperimentSubjectState::GetGameTimeStamp

Class: AExperimentSubjectState

Returns the in-game timestamp for the current frame in milliseconds.

Syntax

int32 AExperimentSubjectState::GetGameTimeStamp() const

Return Value

Game time stamp as a 32-bit integer.

Blueprint

Blueprint: Callable from Blueprints

Remarks

Game time stamp as a 32-bit integer. UFUNCTION