UExperimentDemoSubsystem::OnReplayEnded¶
Class: UExperimentDemoSubsystem
Marks replay playback as ended and returns all replay and recording state to its initial values, so the reloaded gameplay world starts clean: a later watched replay does not re-enter the frame-capture path, auto demo recording can trigger again, and pawn lookups do not go through the dead replay pawn's cached name.
Syntax¶
Remarks¶
Called by the spectator controller when the replay finishes.