FReplayInfo¶
Blueprint-accessible struct describing a single replay recording.
Syntax¶
Remarks¶
Populated by the network replay streaming system and exposed to Blueprints so that UI widgets can display a list of available recordings. USTRUCT
Methods¶
| Method | Signature | Description | Blueprint |
|---|---|---|---|
| FReplayInfo | FReplayInfo::FReplayInfo(FString NewName, FString NewFriendlyName, FDateTime NewTimestamp, int32 NewLengthInMS)FReplayInfo::FReplayInfo() |
Constructs a valid replay info entry with all fields populated. |
Properties¶
| Property | Type | Description | Blueprint |
|---|---|---|---|
| FriendlyName | FString |
Human-readable name shown in UI. | yes |
| LengthInMS | int32 |
Total duration of the replay in milliseconds. | yes |
| ReplayName | FString |
Internal filename used to identify the replay on disk. | yes |
| Timestamp | FDateTime |
Date and time when the replay was recorded. | yes |
| bIsValid | bool |
True if this struct was populated from a real replay; false for default-constructed instances. | yes |