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EntityState::EntityState

Class: EntityState

Constructs an entity state with all fields populated.

Syntax

EntityState::EntityState(FVector position, FRotator rotation, EntityType type, uint32 ID)

Parameters

Parameter Type Description
position FVector World-space position of the entity.
rotation FRotator World-space rotation of the entity.
type EntityType Semantic type of the entity (subject, NPC, etc.).
ID uint32 Unique identifier for the entity component instance.

Remarks

position World-space position of the entity. rotation World-space rotation of the entity. type Semantic type of the entity (subject, NPC, etc.). ID Unique identifier for the entity component instance.