EntityState¶
Tick/frame record of the position, rotation, type, and ID of a single agent entity at one frame.
Syntax¶
Remarks¶
Used as a record inside MRIExperimentState to track all relevant actors during replay.
Methods¶
| Method | Signature | Description | Blueprint |
|---|---|---|---|
| EntityState | EntityState::EntityState(FVector position, FRotator rotation, EntityType type, uint32 ID) |
Constructs an entity state with all fields populated. |
Properties¶
| Property | Type | Description | Blueprint |
|---|---|---|---|
| ID | uint32 |
Unique hash-based ID of the agent component instance. | |
| position | FVector |
World-space position of the entity at the time of capture. | |
| rotation | FRotator |
World-space rotation of the entity at the time of capture. | |
| type | EntityType |
Semantic entity type (e.g. |