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EntityState

Tick/frame record of the position, rotation, type, and ID of a single agent entity at one frame.

Syntax

struct EntityState

Remarks

Used as a record inside MRIExperimentState to track all relevant actors during replay.

Methods

Method Signature Description Blueprint
EntityState EntityState::EntityState(FVector position, FRotator rotation, EntityType type, uint32 ID) Constructs an entity state with all fields populated.

Properties

Property Type Description Blueprint
ID uint32 Unique hash-based ID of the agent component instance.
position FVector World-space position of the entity at the time of capture.
rotation FRotator World-space rotation of the entity at the time of capture.
type EntityType Semantic entity type (e.g.