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AMRISubjectController::eyetrackingState

Class: AMRISubjectController

Current eyetracking calibration state: 0 = not started, 1 = started, 2 = ended.

Declaration

int AMRISubjectController::eyetrackingState

Remarks

This is left from when we implemented a native eyetracking calibration sequence. Not used if you are using Eyelink and/or the GameMonitor.