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AMRISubjectController::SetEyetrackingEnded

Class: AMRISubjectController

Marks eyetracking as ended (state 2).

Syntax

void AMRISubjectController::SetEyetrackingEnded()

Blueprint

Blueprint: Callable from Blueprints

Remarks

Call this from Blueprint when the eyetracking calibration sequence has completed. This is code left from when we implemented a native eyetracking calibration sequence. Not used if you are using Eyelink and/or the GameMonitor. UFUNCTION