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AEyelinkGameModeBase::EyelinkValidate

Class: AEyelinkGameModeBase

Initiates Eyelink drift-correction validation.

Syntax

void AEyelinkGameModeBase::EyelinkValidate()

Blueprint

Blueprint: Implementable Event — override in Blueprints

Blueprint: Callable from Blueprints

Remarks

Can be triggered from the in-game console or called from Blueprints. UFUNCTION