AEyelinkGameModeBase::EyelinkInterrupt¶
Class: AEyelinkGameModeBase
Interrupts the current Eyelink eyetracking session or calibration.
Syntax¶
Blueprint¶
Blueprint: Implementable Event — override in Blueprints
Blueprint: Callable from Blueprints
Remarks¶
Can be triggered from the in-game console or called from Blueprints. UFUNCTION